Update (16.04.19 11:10 CET): I pushed a release to the Github Release page you can check out. The C++ version is on the github in the cpp branch if you want to check that out. At the moment I am trying to crosscompile from macOS to Windows so that I can upload ready to use *.exe apps. Update (14.04.19 11:02 CET): I am in the progress of finishing the first rough GUI prototype. Update (03.04.19 11:40 CET): I think I found a workaround for the above. Update (03.04.19 11:15 CET): It seems that the new shift site also won't send the "To continue to redeem SHiFT codes, please launch a SHiFT-enabled title first!" message any more. This means that the limit feature won't work properly. Update (03.04.19 11:00 CET): IMPORTANT I just noticed that their design change for the shift-site includes the fact that they don't tell you if your redemption actually worked or was redeemed before. Update (29.03.19): I started working on the C++ GUI version, but it is much more complicated to write this, so it will take me some more days to actually get to a working state. Limitable to N keys, so you don't overshoot the 255 max keysĮdit: If enough people want it, I would consider rewriting the whole thing with GUI in C++ so you can have an. Retry after one hour (because you can only redeem 3 codes per hour without starting a game)Ĭross-platform (tested on unix systems only but as it is Python.) this site I may not mentionĮasily extendible for upcoming games Iwonderwhenthatwillbe If you have better sources you can open an issue on the GitHub page and let me know.Īuto collect PC / PS / XBOX codes from orc. this site I may not mention, so they are fairly up to date. I used the tool shift-up as reference and added some features as it only allowed to enter keys via Terminal. As I recently started a new walkthrough and realized that there are SO MANY SHiFT keys still active, I wrote a script to auto collect and redeem them via the gearbox shift website.
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